TheoryCrafting: Irelia – The Will of the Blades

Irelia – The Will of the Blades is an upcoming Champion in League of Legends, she should be dropping on November 16, 2010 and I for one am pretty psyched to play her. There was some issues with her in-game model but it looks like they have given her a softer face and an Asian touch. Irelia is a master of Hiten style and was intended to be the first true Physical Nuke in the game, however this may no longer be the case; as seen in the Summoner Spotlight she may just be Master Yi 2.0, but only time will tell.

Given the information from the summoner spotlight, I’ve come up with a build for Irelia I think may be effective.

So without further adieu, here’s my first Irelia build.

Irelia – The Will of the Jungle


Summoner Skills:

Smite – Pretty obvious really, essential for junglers and always a handy spell to have around for Baron steals.

Ghost – Ghost used in unison with her Bladesurge ability should accomplish any mobility issues you should ever encounter; whether it be escaping or charging in for the kill.


Masteries: 21/0/9

Okay, for the most part the masteries emphasis Physical Damage which is great for any jungler; including crucial jungle talents like Plentiful Bounty and Greed. I’d like to find a way to include the neutral monster buffs mastery, but in order to do so you’d have to sacrifice Greed or Havoc which in my opinion are more useful than the buffs on paper, however I recommend trying both ways. Since you are not AP you have low mana longevity making the blue buff very appealing.

3/3 Deadliness
1/1 Plentiful Bounty
1/4 Sorcery
4/4 Aclarity
3/3 Sunder
2/2 Offense Mastery
3/3 Brute Force
3/3 Lethality
1/1 Havoc

3/3 Perseverence
1/1 Haste
4/4 Awareness
1/1 Greed


Pretty standard really, abuse the power of Armor Pen runes and Dodge runes, CDR is there for obvious reasons however swapping them for Magic Resist is also viable. Like any jungler flat HP is the best Quin type.

x9 Greater Mark of Desolation (15 Armor Penetration)
x9 Greater Seal of Evasion (6.8 Dodge)
x9 Greater Glyph of Focus (5.85 Cooldown Reduction)
x3 Greater Quintessence of Fortitude (97.2 Health)



Ionian Fervor – (Passive) Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.

Bladesurge – (Q) Irelia dashes forward to strike her target. If it kills the target, Bladesurge’s cooldown refreshes and half the mana cost is refunded.

Hiten Style – (W) Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration.

Equilibrium Strike – (E) Irelia’s attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.

Transcendent Blades – (R) Irelia summons four spirit blades which she can fling at her enemies. These blades deal magic damage to enemies that they pass through, siphoning life from them and healing Irelia.



300       Cloth Armor
35          Health Potion
35          Health Potion
35          Health Potion
35          Health Potion
35          Health Potion
415        Long Sword
1000     Madred’s Razors

Okay so here’s the basic starting point for any melee jungler, there’s not much room for deviation if you’re hoping for early ganks and quick levels. Basically you’re gonna wanna start with your FIVE Health Potions and your CLOTH ARMOR.

Start out by taking out Mana Golem, as stated above your mana pool is rather poor and you need the blue buff to take jungle control. Following Golem hit Wolves then Wraiths. Take out the twin golems and finally Red Lizard. Now go for an easy gank if you see one near your lane; just harass a bit force them to zone out and deny them a little xp. Recall and follow the corresponding build orders depending on the enemy team and your personal preferences.

Standard Team
920 Berserker’s Greaves
3800 Madred’s Bloodrazor
1965 Last Whisper
3200 The Bloodthirster
3065 The Black Cleaver or 3000 Warmog’s Armor (If you’re having health issues)
2600 Guardian Angel

This build is what you should use if you’re up against a balanced team or you’ve been fed. It provides you with superior jungle control through your high damage output. Pop in and out of the jungle hunting down enemies, when they grow a fear of you; you’ve won the game.

Heavy Caster Teams
1200 Mercury Threads
3800 Madred’s Bloodrazor
1250 Spirit Visage
2750 Banshee’s Veil
2610 Force of Nature
2600 Guardian Angel

This build give you a hefty stock of Magic Resist and protects you from you’re biggest enemies in the jungle Shaco and Shen. Spirit Visage and Hiten Style have great synergy and you should be able to really tear up the squishy AP carrys while neutralizing their damage.

Heavy Physical Teams
850 Ninja Tabi
3800 Madred’s Bloodrazor
1250 Spirit Visage
2925 Randiun’s Omen
2000 Thornmail
2600 Guardian Angel

This build provides you with enough armor and AD breaking potential to make Master Yi cry like a girl. Randiun’s Omen and Thornmail just crush any hopes that the enemies AD carrys had at ganking you. Tabi abuses the broken dodge mechanic, yay for RNG. This is ragequit material right here. This build doesnt take advantage of your attack capabilities rather it abuses your passives and the anti AD items while still providing you with the killing potential of Madred’s tank killing stick.


Well that’s it for now, lemme know what you think. I’ll be playing this build as soon as I pick up my bundle. Remember it’s just theorycrafting I still have to fine tune the build but given the available information it looks pretty solid so far. Just remember the golden rules of jungling:

“A great jungler should be able to stay ahead of levels of duo lanes, not equal.
A great jungler should be able to cover a lane when a teammate needs to back or after they’ve died. Jungling is a huge advantage!”

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5 Responses to TheoryCrafting: Irelia – The Will of the Blades

  1. 404rosuto says:

    Just played my first game with her, I’m not sure about the ratios but scaling is

    Q – AD
    E – AP
    R – AP

    I played her Jungle, her W actually near the end healed me for about the same amount the tower was shooting me for with 2.3 attack speed. With the AD build I noticed you aren’t really last hitting with Q midgame, it’s more like a 1 shot, almost like an AoE you can spam Q to clear creep waves quickly. Her Ult seemed pretty lack luster as AD build, just enough to take out runners. Looking forward to playing more games with her, but I gotta head to class soon.

  2. 404rosuto says:

    R scales with whichever stat is higher AD or AP or so I’ve heard. Either way the damage was pretty low, I could see it being pretty useful in a team fight though.

  3. Tessen says:

    Youmuu Ghostblade and triforce are the 2 best items for her, since she has an awesome sinergy with her q and the effect… she is like kat and panth, not a carry but a nuker, and about her ult, try to use it as an initation on team fights hence its low cd(24 sec with the Ghostblade).
    Also the W is kinda a lackluster, it should have some ap ratios for the heal and the dmg, it gets way to underpowered late game =[

  4. Tessen says:

    the build i got was:
    Youmuu Ghostblade
    Merc Threads
    Guardian Angel
    and Frozen Mallet.

    also, always have a elixir of fort on it helps a LOT, i had 3.7k health late game.

    • 404rosuto says:

      Yeah, I found her Ult useful in team fights.

      I played a few with Frozen Mallet and Trinity Force and had good games. She’s kinda underpowered but a lot of fun. I main Ezreal and Karthus because they’re fun to play, and now I’m gonna add Irelia to my list.

      She’s a decent Jungle if someone’s already pulled/banned Warwick; I’d pick her over Yi as a jungle just because of her Passive. Yi get’s CC’d a ton and all. I don’t have Olaf yet, but he looks like a fun Jungle, but until I check him out Irelia is my number one jungle.

      I played a few non-jungle games, and she’s a great solo lane. I think a lot of people don’t really know what she does yet and are afraid to initiate so I’m able to zone them out of exp range pretty easy.

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